Category: Interaction Design

Featured Honours Project: Sensory Soundscapes by Ellen Scott

Sensory Soundscapes was created by Ellen Scott for her honours project and focussed on visualisation techniques within virtual reality (VR) experiences.  The project offers a unique, interactive and fully multisensory experience that transports participants through three musical environments.  Each environment explores a different musical genre and music visualisation technique that users experience in VR via the Oculus Quest 2 headset.  The clip above shows a walkthrough of the project, while the images below show some of the interiors created in Unreal Engine.

Different environments were created to represent the different soundscapes

3 different bar interiors were created – this one shows the Jazz bar

The Tiki bar

Poster explaining Ellen's project

Ellen’s poster explains the process followed to create the project.

You can see more of Ellen’s work here –

This post is part of a series celebrating the work the year 4 students have created for their honours projects.  Thanks to Ellen for allowing us to feature this work.

Featured Honours Project: BeWell Mental Wellbeing App by Jonathan Wood

BeWell is a mental well-being support and social app aimed at students.  Jonathan followed a User centred process, involving his target users throughout to ensure that the solution met their needs.  As well as a high-fidelity prototype suitable for user testing he created detailed brand guidelines and a design system to ensure consistency.  

Poster explaining the project process
Jonathan’s poster explains the process he followed to create his app

You can see more of Jonathan’s work here –

This post is part of a series celebrating the work the year 4 students have created for their honours projects.  Thanks to Jonathan for allowing us to feature this work.

Featured Honours Project: Fufilment – A Virtual Reality Mindfulness Experience by Sarah Carswell

Sarah’s honours project built on an idea she had originally had during a year 3 module, to create a wellbeing app.  During the honours project she took the idea in a new direction, creating a Virtual Reality experience.  “Fufilment” is a relaxing space that users can investigate while undertaking mindfulness activities such as icing cakes and swimming.  Inspired by Studio Ghibli environments and colour palette, the space has an eclectic feel, which is further enhanced by clever lighting and sound design (and a few pet cats).

Sarah tested her project with users, who praised the look and feel of the project, giving her useful feedback to make navigating the space straightforward, as well as ideas for activities that could be developed in the future.

You can see more of Sarah’s work here –

Poster explaining the process of the project

Sarah’s poster explains the process she followed to create the experience

Interior of virtual experience

The interior is designed to feel lived in but relaxing

The project features s surprise underwater scene

The project features a surprise underwater scene

This post is part of a series celebrating the work the year 4 students have created for their honours projects.  Thanks to Sarah for allowing us to feature this work.

Featured Project: Sentient Exhibition and Book

A range of projects from the Creative Computing module

Sentient is a printed book and online exhibition created by our year 3 and 4 students for their Creative Technology module led by Dr. Tom Flint.  We normally have a gallery exhibition, but this year the students have managed to find alternative ways to exhibit their work.  They say “We have had the opportunity to work on a number of incredible projects that we’re pleased to share. Not only do we enjoy showcasing our work, but also sharing details about the creative process behind each project. We want you to fully experience our projects, so please sit down, relax and enjoy.” 

Explore the full project here –

Many thanks to the students and to Dr. Tom Flint for allowing us to share their work.

A few playful projects

Year 2 are getting stuck in to the Playful Interaction module run by Dr. Tom Flint – despite the difficulties of lock down.  Members of the class have had Arduino starter packs sent to the their homes so they can work on their projects.   These videos are just a few of the challenges they have been working on.   We’re looking forward to seeing what they do by the end of the trimester!

Thank you to James Eddowes, Lucy Sherratt, Dillon Findlay and Iliyana Pirinska


Playful Interaction :fun, playful, physical computing

Paper aeroplanes with ideas written on
Playful ideas captured by the students on the Playful Interaction module

Something new for you to follow on Instagram @playfulinteraction – this is the home of the year 2 Playful Interaction module.

Lecturer Denise Milne says  ‘What we’re doing in the practical classes is applying the skills learned each week in fun and creative ways. We are taking the circuits off the breadboard and turning them into something playful. The module is about creating playful interactions and to do that I think it is essential that we re-experience the joy of play which will aid us in creating successful and effective playful opportunities for users.’

The posts below show some of the projects created in the very first session.  You can see how the work develops by following @playfulinteraction on instagram or checking back here –

Many thanks to Denise Milne and the students on the Playful Interaction module for allowing us to share your work.  The Playful Interaction module is taught by Dr. Tom Flint and Denise Milne.