Category: Projects (Page 1 of 4)

Featured Project: Virtual reality to help refugees settle in the UK by Ploy Bunluesilp

Today we are celebrating the work of Ploy Bunluesilp, one of our recent graduates from Digital Media and Interaction Design.  For one of her year 4 project’s Ploy created a virtual reality project to help refugees settle in the UK.  She has written the article below to explain a little more about the project and how she is continuing to develop it after graduation.

“I wish I had this VR to help me when I first arrived in UK,” said one of the refugee users after trying the VR project that designed to help refugees and asylum seekers to settle in their new country by using virtual reality (VR).

The project was designed for the Visual Effects Storytelling module that using virtual reality, Unreal Engine (UE) and photogrammetry to see the potential of the technology on how it could help to create realistic world, storytelling and educate the users in enjoyable way.


Figure 1: The picture frame was created by photogrammetry.

The users can interact and listen to a story that introduces the characters and teaches the user how to register at a GP surgery and learn all the necessary information that will help them to prepare to start a new life in the UK.


Figure 2: The user has to follow the numerical order of handprints to hear the story. 


Figure 3: User is putting the book away.

In this project, the users play part of Amal who was a refugee that just arrived in the country and was put in the temporary council flat where she felt lonely and had no friends. Then her new magical friend Hope appeared to guide her through how to integrate with the new culture and what she needed to do to launch her new life.


Figure 4: When Hope appeared, the room went from being grey to being brighter. 

The project was formulated based on interviews with few refugees from Syria, Iraq and Thailand as well as secondary research which applied the technique from the Design Thinking module to understand the journey of refuges and their problems.

After understanding their problems, the first prototype was designed using the narrative of own innovative story based on the primary and secondary research.

The users had to follow the numbered handprints and instructions from the voice over to navigate the space and to learn the story of Amal with the help of Hope to connect with the world. When Hope appeared to the room, the room was turned from dull to brighter room. The users had to pick up all the necessary document and register them at the GP.  The goal is to give them hope and reassurance and enable them to navigate their new life.


Figure 5: User picked up the document that needed to submit to GP.


Figure 6: Interior of the room


Figure 7: Exterior of the Medical Centre


Figure 8: The user was using teleportation mechanism to travel the world

The first prototype was tested by the users and received well feedback that could see the potential that it would help the refugees and asylum seekers to feel more confidence. This VR education training allowed them to learn by doing, make mistake and gave them more chances to learn what the right way to do it.

“There is always stress when you forget something… But a great aspect is to have this safe space to explore and get more comfortable with the situation you’ll have to go through in real life,” said another refugee user.

After the first prototype has been tested, the second version was created to improve on different aspects to make the project looks and feel more immersive.

In the future, more episodes would be created to help the refugees to be familiar with different scenarios.

Figure 9: The computer screen showing different scenario that plan to create in the future.

On November 22, 2022, the project was shown at the Wealth of Nations Conference in Glasgow where businesses, community organisations and civic society in Scotland are supporting a Wellbeing Economy.  Some of the Refugee charities that attended the conference have been showing their interests on the project and would like it to be used to the refugees that just registered with them. The project will be continued developing as it has potential to make the world a better place.

Many thanks to Ploy for sharing her project . The Visual Effects Storytelling Module is run by John Morrison and Dr. John McGowan.

Featured Project: Unknown Sender by Sophie Spalding

We’re so excited to share this piece by Sophie Spalding, one of our year 2 DMID students.  There are definite echoes in this story of the fact that a lot of us have been alone more than usual this year and looking for a little contact – human or otherwise.   The pre-production images below show Sophie’s character designs and an excerpt from her storyboards – finishing these to a high standard meant the story was clearly mapped out ahead of beginning the animation process.  We hope she makes a second episode so we can see what the characters get up to next….

This work was created for the 2D animation module run by Fiona Stewart and Andrew McKelvey.  Thanks to Sophie for allowing us to feature her work.

Featured Project: Puddles by Alynna Aquino

We love the colours and hand-drawn style of year 2 DMID student Alynna Aquino’s “Puddles”,  she has really captured the spirit of a Scottish autumn day after the rain.    We’ve included some of her beautiful concept work below.  You can see more of Alynna’s work in her portfolio here – https://alynnaaquino.weebly.com/

This work was created for the 2D animation module run by Fiona Stewart and Andrew McKelvey.  Thanks to Alynna for allowing us to feature her work.

Featured Project: Sentient Exhibition and Book

A range of projects from the Creative Computing module

Sentient is a printed book and online exhibition created by our year 3 and 4 students for their Creative Technology module led by Dr. Tom Flint.  We normally have a gallery exhibition, but this year the students have managed to find alternative ways to exhibit their work.  They say “We have had the opportunity to work on a number of incredible projects that we’re pleased to share. Not only do we enjoy showcasing our work, but also sharing details about the creative process behind each project. We want you to fully experience our projects, so please sit down, relax and enjoy.” 

Explore the full project here – http://creativetechnologysentient.napier.ac.uk/

Many thanks to the students and to Dr. Tom Flint for allowing us to share their work.

A few playful projects

Year 2 are getting stuck in to the Playful Interaction module run by Dr. Tom Flint – despite the difficulties of lock down.  Members of the class have had Arduino starter packs sent to the their homes so they can work on their projects.   These videos are just a few of the challenges they have been working on.   We’re looking forward to seeing what they do by the end of the trimester!

Thank you to James Eddowes, Lucy Sherratt, Dillon Findlay and Iliyana Pirinska

 

Featured Project : Suzi in South Africa for her honours project

Suzi working with some of the learners at the school

Fourth year Digital Media and Interaction Design student Suzi Cathro is currently undertaking a collaborative project with young disabled learners at Mason Lincoln school in Umlazi township, South Africa, a school she has had a relationship with for many years.  Together they will produce an animation exploring the cultural traditions of the Zulu people.

Suzi has been running workshops teaching children the basics of animation and storytelling to facilitate the creation of their own culturally relevant story.   She is using motion capture technology to accurately record movement that can be incorporated into the animation.

You can follow the project and see how the animation develops here – https://honoursprojecttrip.travel.blog/suzis-blog/

Suzi hopes that the young people she collaborated with use this experience to showcase their stories and culture and gain a sense of pride in their achievements.

Ideas sketches for characters created by the pupils.

Many thanks to Suzi and the young people of Mason Lincoln Special school for sharing their project with us.  The project is funded by the Edinburgh Napier University student Mobility grants.

Playful Interaction :fun, playful, physical computing

Paper aeroplanes with ideas written on
Playful ideas captured by the students on the Playful Interaction module

Something new for you to follow on Instagram @playfulinteraction – this is the home of the year 2 Playful Interaction module.

Lecturer Denise Milne says  ‘What we’re doing in the practical classes is applying the skills learned each week in fun and creative ways. We are taking the circuits off the breadboard and turning them into something playful. The module is about creating playful interactions and to do that I think it is essential that we re-experience the joy of play which will aid us in creating successful and effective playful opportunities for users.’

The posts below show some of the projects created in the very first session.  You can see how the work develops by following @playfulinteraction on instagram or checking back here –https://www.instagram.com/playfulinteraction/

Many thanks to Denise Milne and the students on the Playful Interaction module for allowing us to share your work.  The Playful Interaction module is taught by Dr. Tom Flint and Denise Milne.

Featured project : Disintegration by Rocio Camacho

Rocio from year 3 Digital Media and Interaction Design  created this motion graphics piece on the theme of disintegration.

She says “I decided to explore what disintegration suggested to me personally, and landed on a theme of our current view of events. Through the eyes of Social Media we can see what happens in the world almost in real-time but ironically this detaches us from the events greatly. We become spectators and have come to a point where posting a picture or changing your profile photo seems like an active participation in solving some of the world’s biggest problems, and where we also get to choose which ones to represent and which to not. I felt that I, as much as people around me, have fallen into the false perspective that this is doing enough and how this is quite nonsensical. “

Her characters are carefully designed to be simple yet show emotion and she has integrated live action and photographs with the animation.

You can see more of Rocio’s work in her portfolio here – https://rcpds.weebly.com/

Many thanks to Rocio for allowing us to share her work. The  Motion Graphics module is run by Dr. Richard Hetherington and Andrew McKelvey.

Featured Project : Impending by Andrew Watson

Andrew Watson, one of the year 4 Digital Media and Interaction Design students created this piece for the Visual Effects Storytelling module.   Students were asked to pitch ideas using pre-vis created in Unreal Engine to demonstrate how their ideas would work.  Andrew then chose to shoot live action footage and add visual effects based on his pitch to create the finished piece you see here.

Many thanks to Andrew for allowing us to share his work. The Visual Effects Storytelling module is run by Dr. Richard Hetherington and Andrew McKelvey.

Featured Project – Macbeth by Frida Lindblad

This piece was created by year 4 Digital Media student Frida Lindblad for the Visual Effects Storytelling module. Frida chose to create a title sequence for Macbeth, integrating 3d objects and live action footage.

Many thanks to Frida for allowing us to share her work. The Visual Effects Storytelling module is run by Dr. Richard Hetherington and Andrew McKelvey.

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