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Featured Project: 3D Modelling – Still Life Scene by Joseph Brady

For this project, Digital Media and Interaction Design student, Joseph Brady created this still life scene.  Some of the individual models that he created then textured can be seen below.  In the final piece the models have been arranged into a scene reminiscent of a pirate tavern before being lit and rendered.

Many thanks to Joseph for allowing us to share this work. The 3D Modelling module is taken in year 3 by students of Digital Media and Interaction Design, Game Development and Animation for Games.

Featured Project: 3D animation – Red Dwarf Tongue Tied by Kaelin Walford

Games Development student Kaelin Walford has taken us back to the 80s with this recreation of the classic tongue tied sequence from Red Dwarf.    The challenge with this piece was to capture the different personalities of the characters while they are all making similar dance moves, but careful study of the original clip helped achieve the impressive final result.

Many thanks to Kaelin for allowing us to share this work. The 3D Animation module is taken in year 3 by students of Digital Media and Interaction Design, Game Development and Animation for Games.

Featured project : The Emerald Hour by Ollie Reilly

Ollie created “The Emerald Hour” for the year 3 motion graphics module.  The piece is a title sequence for a fictional Netflix series set in a luxury hotel in the 1920s.  The art deco influence can clearly be seen in colour palette and visual design,  which communicates the story using a clean graphic style and clever transitions.  Some of Ollie’s pre-production work can be seen below.

Main Title Design

Storyboards and Style Frames show how the proposed clip will look

Many thanks to Ollie for allowing us to share his work. The Motion Graphics module is taken in year 3 by students of Digital Media and Interaction Design and Animation for Games.

Featured project : Maze of the Minotaur by Jamie Gibb

“Maze of the Minotaur” was created by Jamie for the year 3 motion graphics module.  The brief was to create a promo/ explainer for a fictional games company who specialise in retro games.   Jamie was inspired by the glitches and textures seen on CRT monitors and used this as a key feature of this piece, which promotes a Pacman style game.

You can see more of Jamie’s work on his instagram – @jambon3d

Many thanks to Jamie for allowing us to share his work. The Motion Graphics module is taken in year 3 by students of Digital Media and Interaction Design and Animation for Games.

 

Celebrating the Class of 2026

Congratulations to the 2026 graduates of the creative computing degrees – Digital Media and Interaction Design, DMID Global, Animation for Games, Games Development, Sound Design, User Experience Design and Web Design and Development.  As you will see from the showreel, an amazing selection of projects from some very talented people!  We know they will go on to great things, so look out for them in the future.

Honours Project Exhibition Day – Congratulations Class of 2025!

Huge congratulations to our class of 2025, who presented their work at our exhibition day recently.  Students of Digital Media and Interaction Design, Sound Design, Web Design and Development, UX Design and Animation for Games,  demoed their projects to friends, family and industry experts, sharing all the fantastic work they have made this year.  The showreel above features clips and posters from all the students that took part.

Look out for posts with more details of some of the projects soon and get in touch if you would like to be added to the invite list for next year!

Guest post: Adventures on the other side of the world by Logan Campbell

Our post today is written by Logan Campbell, reflecting on his experience studying in Australia. The video shown here was made for a documentary class and explores the first few days abroad – as you can see from the images below, Logan quickly made friends and threw himself into enjoying his time away.

Studying abroad has been, without a doubt, the most exhilarating experience of my life! My semester at Murdoch University in Perth, Australia, was a whirlwind adventure that led me to experience the whole weather spectrum spanning from February to June. I was welcomed by a scorching 45°C heat and left amid thunderstorms with temperatures dropping to the 10°Cs. This journey pushed me out of my comfort zone and led me to incredible experiences I never imagined. From snorkelling with whale sharks and giant turtles in the Indian Ocean to chasing kangaroos across a rural Australian farm, not to mention meeting Eric the pig! The friendships I forged during this time are now my second family and the connections I made will impact and undoubtedly benefit me now and in the future.

When I first saw Murdoch University on the list of exchange destinations, I hesitated. The thought of flying solo and leaving behind my friends and family was daunting, especially since I had never ventured outside Europe before. But I’m incredibly grateful I took the leap as if I had to do it all again, I would dive in headfirst without a second thought. This journey ignited a passion for travel, and now I have plans to explore Europe and North America after graduation next year. Studying abroad also opened my eyes to global career opportunities in my field, helping me envision and plan a future that extends far beyond the confines of university life.

To summarise, do it. Just, do it!

Thanks to Logan Campbell (BSc Digital Media and Interaction Design Global) for writing this piece and letting us share his media.  If you are a current student and fancy an adventure like this – have a chat with your programme leader. 

Featured Honours Project: Mindscape VR by Anna LLompart Reus

 

For her honours project Anna Llompart Reus developed “Mindscape”,  a Virtual Reality game developed with Unreal Engine 5, featuring six different levels. Mindscape aims to boost mental wellbeing among university students by intertwining Cognitive Behavioural Therapy and Mindfulness in an immersive narrative. The project explores VR’s effectiveness compared to non-VR interventions, highlighting VR’s potential for enhanced immersion and interaction in mental health support.
 
Anna concluded that although further research is required to fully comprehend the impact of VR for wellbeing, her project indicated  a promising avenue for digital mental health interventions.
 
The images below show some of the detail of the project and you can see more of Anna’s work here – ArtStation – Anna Llompart
 
Anna’s poster describes the process she followed during the project.
The Main hub that allows users to choose their path through the game
Glowing objects highlight interactions
Soft lighting helps to create a calm atmosphere
A bright calm environment was created
The Apothercary
Again, lighting was key to creating the calming atmosphere
Interiors contain lots of areas for users to explore

This post is part of a series celebrating the work the year 4 students have created for their honours projects.  Thanks to Anna for allowing us to feature this work.

Featured Project: Goodnight Sara by Rebecca Allen

Goodnight Sara is a short animation made by Rebecca Allen for her year 2 2D animation project.  In the film Sara discovers that being tired and stressed can lead to unexpected consequences.

Initial Character design for Sara

Initial Character design for Sara

Design for Sara’s bedroom

Rebecca created her characters and backgrounds in Procreate to give a hand-drawn feel before rigging and animating in After Effects.

You can see more of Rebecca’s work here – https://rebeccaallen0429.wixsite.com/rebecca-allen-media or on instagram @rebeccaallen.media

This work was created for the 2D animation module run by Fiona Stewart and Andrew McKelvey.  Thanks to Rebecca for allowing us to feature her work.

Students take part in Global Game Jam Edinburgh, featuring work by David Richards

David created characters and landscape art for “Moonbear Typing”
David created characters and landscape art for “Moonbear Typing”

Several of our Digital Media and Interaction Design and Sound Design students took part in the Global Game Jam at Edinburgh Napier University in January 24.  David Richards (Year 4 Digital Media and Interaction Design ) used his  illustration skills to help bring two of the games created to life.   

He says “It was a brilliant experience! It was so refreshing being able to collaborate with other people with the same passion for video games.”  David collaborated on the two games seen here- creating characters and landscape art for “Moonbear Typing” and creating the title screen for “Ye Olde Funnybone”.

The title screen David made for the game “Ye Olde Funnybone”

You can see more of David’s work here –https://www.artstation.com/deerich98

The Game Jam games for Edinburgh are available here – https://itch.io/jam/edinburgh-ggj24-say-no-to-gai

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