Welcome to an insider’s perspective on audio design at one of the world’s leading video game studios, EA Sports. Jesse James Allen, an audio director with a passion for sound design, video games, and automobiles, shared his expertise in a captivating lecture. With over 30 games and two decades of experience, Allen’s insights are a goldmine for anyone intrigued by the intricacies of video game audio design.
From Passion to Profession
Allen’s journey into EA Sports began with a love for sound and automobiles. His early work included recording cars for documentaries, a skill that eventually led him to a position at EA’s Tiburon studio in Orlando. Starting with the NASCAR series, he collaborated with the Need for Speed team to craft immersive engine sounds—a thrilling career path that remains as dynamic as the games he’s helped create.
The Art of Music Selection
One of the most common questions Allen receives is: “How do I get my music into a video game?” The answer lies in the tailored approach EA takes for each title. For global hits like FIFA, EA curates an internationally appealing playlist featuring emerging artists. On the other hand, cinematic games like Mass Effect rely on composed scores to complement their epic narratives. The meticulous selection process involves predicting future hits to ensure the music resonates with players upon the game’s release.
Interactive Music Systems
Allen highlighted cutting-edge interactive music systems that adapt to gameplay in real time. For instance, dynamic layering allows music to shift seamlessly based on player actions. A great example is SSX’s “Rider Remix” system, where gameplay mechanics like grinding or big air tricks trigger real-time music manipulations. These systems immerse players by aligning audio intensity with their in-game experiences.
Arena vs Open World Soundscapes
Allen distinguished between two core sound design philosophies:
- Open World Design: Games like Mass Effect use a “virtual microphone” attached to the player to dynamically adjust sound volumes as they explore diverse environments.
- Arena-Based Design: Sports games like Madden feature centralised soundscapes, where crowd noises and player interactions are carefully layered to enhance the atmosphere.
The Science of Authenticity
EA’s commitment to authenticity is exemplified by their meticulous recording techniques. From attaching microphones to NASCAR vehicles to simulating crowd reactions in football stadiums, the attention to detail ensures players feel truly immersed. Notable innovations include advanced recording setups for capturing car exhausts and snowboarding sounds, bringing unparalleled realism to games like SSX.
Breaking into the Industry
For aspiring sound designers, Allen provided a wealth of advice on making a successful entry into the video game industry. Here are the key takeaways:
- Master the Tools: Familiarise yourself with industry-standard tools such as Native Instruments’ Reaktor and Cycling ‘74’s Max. These platforms allow you to experiment with real-time sound manipulation and build a portfolio of interactive sound designs.
- Learn the Fundamentals: A strong foundation in audio engineering and sound design is essential. This includes understanding concepts like dynamic layering, mixing for interactive environments, and creating adaptive soundscapes.
- Gain Hands-On Experience: Seek opportunities to work on real-world projects. Whether it’s modding existing games, creating soundscapes for indie projects, or collaborating with other creatives, practical experience is invaluable.
- Explore Internship Opportunities: Look for paid internship programmes in the video game industry that offer direct mentorship and hands-on involvement in game development. These opportunities provide invaluable real-world experience and a chance to network with industry professionals.
- Stay Inspired and Persistent: Breaking into the industry requires passion and perseverance. Attend industry events, network with professionals, and never stop learning. Tools like Audio Kinetics’ Wwise can also help you gain a better understanding of runtime audio systems.
- Build a Unique Portfolio: Stand out by showcasing your creativity and technical skills. Include examples of dynamic audio systems, interactive music compositions, and authentic sound recordings.
Final Thoughts
Jesse James Allen’s lecture offers a rare glimpse into the world of video game audio design. His passion, innovation, and dedication are a testament to the artistry that underpins EA Sports’ iconic games. For anyone dreaming of crafting soundscapes that captivate millions, this masterclass was an invaluable inspiration.