Category: Vehicles

  • Getting Closer: Watson Wu on Field Recording, Curiosity, and the Search for Authentic Sound

    Watson Wu

    What makes a great field recording?

    Many aspiring sound designers assume the answer begins with equipment. Better microphones, more expensive recorders, larger collections of accessories, or the latest recording technologies all seem like obvious places to start. Watson Wu has spent decades recording race cars, helicopters, weapons, sports crowds, military vehicles, steam trains, wilderness ambiences, and countless other sound sources for games, film, and television. Yet throughout his guest lecture at Edinburgh Napier University, he repeatedly returned to a very different conclusion. Great recordings rarely emerge from equipment alone. More often, they emerge from access, preparation, curiosity, and a willingness to get closer to the source than most people are prepared to go.

    Wu’s own journey into field recording began almost accidentally. Having studied music and worked extensively with recording equipment, he was asked by a client whether he could also provide sound effects for a project. The results proved successful enough to encourage him to continue. Looking back, what is striking is how quickly his attention shifted away from commercially available sound libraries and towards the sounds themselves. Existing libraries could certainly provide useful material, though they rarely offered complete creative control. If a designer records a skateboard personally, they can decide exactly where the microphone should be placed, which aspects of the sound should be emphasised, and which should be excluded. Rather than accepting someone else’s interpretation of an event, they can create their own. Recording therefore becomes more than acquisition. It becomes a way of understanding sound.

    That desire for direct engagement appears throughout Wu’s career. Again and again, he described situations in which recording personally provided opportunities that would have been impossible through library material alone. A Ferrari owner can be asked to accelerate, brake, idle, or corner in specific ways. A helicopter pilot can perform particular manoeuvres. A stadium crowd can be approached from multiple positions and perspectives. Rather than documenting a sound, the recordist begins exploring it. Questions emerge. What does the source sound like from the front? What changes when the microphone moves closer? Which details become audible when recording from inside rather than outside? The process becomes investigative. Recording is no longer merely collecting sounds. It becomes a way of learning how sounds behave.

    Perhaps surprisingly, this emphasis on source recording has also shaped Wu’s attitude towards technology. Early in his career, he assumed that only the most expensive microphones could produce professional results. Like many newcomers, he viewed prestigious manufacturers as essential components of successful recording practice. Experience gradually challenged this assumption. Expensive microphones certainly have their place, though many recording situations depend far more upon positioning, environment, and technique than upon cost alone. A moderately priced microphone placed correctly will often outperform a far more expensive microphone placed badly. Recording a gunshot, a racing vehicle, or a helicopter frequently requires practical decisions about durability, placement, weather resistance, and safety. In some situations, the most valuable microphone is not the most expensive one. It is the one that survives the session.

    This pragmatic attitude runs throughout Wu’s work. Rather than searching for a single perfect microphone, he has assembled a collection of tools suited to different purposes. Shotgun microphones provide focus and directionality. Ambisonic microphones capture complete acoustic environments. Lavalier microphones can be hidden inside vehicles and machinery. Dynamic microphones tolerate extreme sound pressure levels. Each offers a different perspective on the same event. Rather than asking which microphone is best, Wu encourages a different question: what exactly are you trying to hear?

    That question becomes particularly important when considering the different forms that field recording can take. Throughout the lecture, Wu repeatedly distinguished between focused recordings, environmental recordings, and combinations of both. A shotgun microphone pointed at a specific source allows unwanted sounds to be rejected. An ambisonic microphone captures the entire acoustic environment surrounding it. Many of the most useful recordings involve collecting both simultaneously. A racing vehicle, for example, may be recorded with a fixed stereo setup capturing the overall pass-by while another microphone actively follows the vehicle as it moves. Together, these perspectives provide far greater creative flexibility than either recording alone. The objective is not simply to obtain a sound. The objective is to gather options.

    This philosophy of collecting more than is immediately required appeared repeatedly throughout the lecture. If a client requests four recordings, Wu aims to deliver eight. If access is granted to a vehicle, he looks for every useful perspective that can be captured while the opportunity exists. The reasoning is practical. Recording opportunities are fragile. Weather changes. Locations become unavailable. Machines break down. Owners move away. Access disappears. A steam train hired for a day may never be available again. A military vehicle may only be accessible under tightly controlled conditions. A helicopter flight involves substantial planning, expense, and coordination. Throughout the lecture, Wu repeatedly encouraged students to think beyond the immediate request. Record the obvious sound, certainly, though record the unexpected sound as well. Capture the startup, the shutdown, the rattles, the controls, the mechanical details, and the surrounding environment. Future projects often benefit from recordings that initially appeared irrelevant. One of the advantages of personal recording is that it allows designers to build libraries that grow richer with every session.

    Several stories from the lecture illustrated this mindset particularly well. One involved the recording of a Huey helicopter, the distinctive aircraft familiar from countless war films and television programmes. For Wu, this represented a long-held ambition. Capturing the sound successfully required far more than simply arriving with a recorder. Multiple lavalier microphones were mounted inside the aircraft. Additional protection was added to cope with extreme airflow. Recorders were secured carefully to the airframe. Ground-based ambisonic and mid-side recording systems captured external perspectives. Wind protection had to be considered constantly. Safety procedures had to be followed. Every aspect of the session involved planning, experimentation, and adaptation. Yet what emerges most strongly from the story is not the equipment but the preparation. The quality of the recording depended upon decisions made long before the helicopter ever left the ground.

    A similarly revealing example involved the recording of a historic steam train. Rather than arriving, capturing a handful of pass-bys, and leaving, Wu approached the session as a rare opportunity to document an entire acoustic ecosystem. Exterior perspectives were recorded alongside onboard perspectives. Mechanical details were captured alongside broader environmental sounds. The objective was not simply to obtain a steam train recording. The objective was to understand how the train sounded from as many perspectives as possible. Such sessions reveal an important distinction between collecting sounds and collecting experiences. A library may contain a steam train. Spending a day with a steam train reveals how the machine breathes, rattles, resonates, and interacts with the world around it. Those observations often prove just as valuable as the recordings themselves.

    One of the more thought-provoking moments in the lecture concerned realism. Beginners often assume that accurate recording should be the ultimate goal. Professional practice is frequently more complicated. A racing car recorded exactly as it sounds may not feel sufficiently exciting inside a game. A weapon may require enhancement. An engine may need additional weight and aggression. Distortion, saturation, and other forms of processing are often introduced deliberately. Wu’s point was not that realism is unimportant. Rather, realism and believability are not always the same thing. The audience’s memory of an event may differ considerably from the event itself. Sound designers frequently work within that gap, creating experiences that feel authentic even when they depart from strict documentary accuracy. The objective is often emotional truth rather than literal accuracy.

    This willingness to adapt appears throughout Wu’s approach to problem-solving. Some of the lecture’s most memorable stories involved situations that failed to unfold as planned. During one recording session involving historic artillery, environmental conditions introduced an unexpected complication. Peacocks repeatedly vocalised at exactly the wrong moment, intruding into recordings that had required considerable effort to arrange. The story generated laughter, though it also illustrated an important reality of field recording. The world rarely cooperates completely. Animals, weather, traffic, aircraft, and countless other factors have a habit of appearing precisely when silence is required. Successful field recordists learn to work with uncertainty rather than imagining it can be eliminated entirely.

    What is perhaps most striking across all these examples is the extent to which recording depends upon people. Throughout the lecture, Wu repeatedly emphasised the importance of trust, professionalism, and respect. Vehicle owners are not simply providing sound sources. They are sharing something valuable. Pilots are not merely operating machinery. They are helping create recordings. Mechanics, assistants, safety personnel, and operators all contribute to the final outcome. Access depends upon relationships. Relationships depend upon how people are treated.

    This human dimension emerged repeatedly throughout the lecture. When discussing vehicle recording sessions, Wu described asking owners to tell him if a vehicle needs a break. During military recording sessions, he relies on guidance from experienced personnel regarding safe practice. Mechanics advise on microphone placement around engines and exhaust systems. Aircraft operators explain how equipment can be secured safely. Again and again, the quality of the recording depends upon collaboration rather than individual expertise alone.

    Such observations help explain why Wu devoted considerable attention to assistants and colleagues. Technical ability matters enormously, though professional success often depends just as much upon reliability, patience, and kindness. One assistant was praised for consistently anticipating what needed to be done before being asked. Equipment was packed away efficiently. Problems were solved calmly. Tasks were completed without drama. Such qualities may appear unrelated to sound design, though Wu clearly regards them as fundamental. People prefer working with those who make difficult jobs easier. Careers are often built as much through trust as through talent.

    Learning itself occupies a similarly important position within his philosophy. Throughout the lecture, Wu repeatedly described himself as a lifelong learner. New recording technologies are welcomed. New microphones are tested. New techniques are explored. Even after decades of professional work, he continues searching for improved approaches. The emergence of 32-bit float recording technology provided one example. Although enthusiastic about its possibilities, he discussed both its advantages and its limitations. Increased dynamic range solves certain problems, though it does not eliminate the need for careful microphone placement, thoughtful listening, or critical judgement. Technology changes. Core recording principles remain remarkably consistent.

    Listening, in fact, may be the most important skill of all. Wu frequently described removing one side of his headphones while recording in order to compare the microphone feed with the surrounding environment. The goal is not merely to record sounds. The goal is to understand what the microphones are actually capturing relative to lived experience. A recording may appear technically impressive while still failing to communicate what made the original event interesting. Conversely, unusual microphone positions or unconventional techniques sometimes reveal aspects of a sound that would otherwise remain hidden.

    This curiosity about sound extends well beyond the vehicles and weapons for which Wu is perhaps best known. Some of the lecture’s most engaging stories involved wilderness ambiences, rain, wind, and environmental soundscapes. While working on the television series The Underground Railroad, he travelled deep into remote areas of Florida in search of locations free from contemporary noise pollution. During a separate project in Iceland, he spent long periods experimenting with wind recordings around the Arctic Henge, exploring how subtle changes in microphone orientation transformed the resulting sound. Such examples reveal a practitioner who remains fascinated by listening itself. The technology matters. The environments matter. Yet underlying everything is a persistent curiosity about how the world sounds.

    Looking back across the lecture, what emerges most clearly is a conception of field recording rooted in curiosity. Microphones matter. Recorders matter. Ambisonics, 32-bit float recording, microphone placement, and technical expertise all matter. Yet none of these things create opportunities by themselves. Opportunities emerge through relationships, preparation, persistence, and a willingness to go where interesting sounds can be found. A helicopter recording begins with access to a helicopter. A vehicle recording begins with the trust of its owner. A remote ambience recording begins with a journey into an environment where that ambience still exists.

    Perhaps this is why Wu’s stories remain so memorable. They are never really stories about equipment. They are stories about people, places, and experiences. A helicopter with microphones attached to its frame. A steam train hired for an entire day. A military vehicle crossing rough terrain. A crowd erupting during a decisive sporting moment. Wind moving through an Icelandic landscape. Each recording represents a moment that had to be sought out deliberately.

    For aspiring sound designers, that may be the most valuable lesson of all. The next remarkable sound is unlikely to appear by accident inside a studio. It is probably waiting somewhere beyond the microphone case, attached to a person, a place, or an experience that has not yet been encountered.

    The challenge is getting close enough to hear it.

  • Listening to the Future: Dr Justyna Maculewicz on Sound Design for Intelligent Vehicles

    Dr Justyna Maculewicz

    Sound in vehicles often becomes noticeable only when something goes wrong. Most people can immediately recall an irritating warning tone, an intrusive navigation prompt, or repetitive notifications during a journey. These sounds tend to interrupt rather than accompany experience, appearing briefly to signal danger, demand attention, or communicate instructions before disappearing again. Much less attention is usually given to the wider role sound plays in shaping how journeys actually feel. Yet vehicles already communicate continuously through sound, although many of these interactions become so familiar that they disappear into the background of everyday travel. Indicators click rhythmically beside us, seatbelt reminders demand attention, parking systems announce approaching obstacles, and navigation systems guide movement through spoken instructions. A largely invisible conversation already exists between people and vehicles, though most of it remains unnoticed until something becomes irritating or disruptive.

    As vehicles become increasingly intelligent and potentially autonomous, this relationship begins changing in important ways. Traditional vehicles rely heavily on direct control. Drivers steer, brake, accelerate, and make continual decisions throughout a journey. Future vehicles may shift some of these responsibilities towards automated systems, creating a rather different experience. Attention may move away from the road itself and towards work, conversation, entertainment, or rest. Questions therefore begin emerging around whether sound should continue acting primarily as interruption or whether it might instead become a quieter form of support that helps people feel informed, comfortable, and connected to the actions of a vehicle.

    These questions formed the basis of an online guest lecture delivered by Dr Justyna Maculewicz, whose work explored user-centred approaches to sound design for future vehicles. Rather than beginning with technological possibilities alone, her work started with people and their experiences. The emphasis throughout the lecture repeatedly returned to an important principle: understanding users before designing sounds.

    Research presented during the lecture involved interviews with drivers and passengers across a range of commuting contexts. Participants discussed their daily experiences, frustrations, routines, and emotional responses during travel. The purpose was not simply to determine whether participants liked particular sounds but to understand how people experienced travel itself and where sound might play meaningful roles within those experiences.

    Findings suggested that travelling involves far more than moving physically from one place to another. A commute can become preparation for a working day, a brief period of quiet after a stressful afternoon, or one of the few moments available for concentration and reflection. Someone travelling home after a long day may seek quietness and reassurance, while another person beginning a working day may value engagement and awareness. A parent travelling with children may experience entirely different priorities from someone commuting alone. Expectations and needs therefore change continuously across situations.

    One of the more interesting aspects of the work involved moving away from rigid user categories and towards behavioural patterns. Three broad behavioural tendencies emerged from the interviews. One group preferred control and active engagement with driving experiences. Another sought reassurance and clarity, valuing confidence in the behaviour of systems around them. A third group prioritised comfort and productivity, viewing travel time as an opportunity to focus on other activities.

    Importantly, these were not treated as fixed personality types. Maculewicz emphasised that individuals could move between different behaviours depending on context, mood, fatigue, weather conditions, or travel purpose. Someone who normally enjoys driving may prefer a calmer and more supportive experience after a stressful day. Equally, a passenger travelling during unfamiliar conditions may suddenly seek additional reassurance and information. Behaviour therefore appeared dynamic rather than static.

    This distinction had important consequences for sound design. Traditional systems often assume that one solution should work equally well for everyone. Yet if user needs change over time, sound design may also need to become adaptive rather than fixed.

    For users seeking active engagement, richer sonic environments appeared more appropriate. Additional information and more expressive interactions could support a sense of control and awareness. Those seeking reassurance instead preferred clearer and calmer forms of communication that reduced uncertainty. Meanwhile users focused on work or productivity often preferred quieter interactions providing only essential information while avoiding unnecessary interruption. Rather than creating a single universal sound environment, the work explored whether future systems might adapt according to changing experiences and needs.

    A broader design framework was then introduced that organised vehicle interaction into multiple layers. These included perception, intention, current actions, required responses, strategy, and emotional context. Emotional framing operated across these categories rather than existing separately, helping shape the overall experience rather than acting as an isolated feature.

    What made this framework particularly interesting was that it treated sound as something larger than isolated alerts. Traditional warning systems often appear only during particular moments requiring immediate attention. In contrast, this approach considered how sound might support an ongoing relationship between users and vehicles. Instead of simply reacting to problems, sounds could help explain behaviour, communicate intentions, and create a sense of continuity throughout a journey.

    Among these ideas, intention sounds emerged as one of the most distinctive aspects of the lecture. Conventional warning sounds typically communicate information after an event has occurred or immediately before danger appears. Intention sounds operated rather differently. Rather than announcing what had already happened, these sounds communicated what a vehicle was about to do.

    Sounds associated with acceleration, braking, or turning were introduced slightly before physical movements occurred. Although this difference initially appears relatively small, it has interesting implications for perception. Human beings continuously anticipate actions and outcomes within everyday experience. When travelling in a vehicle driven by another person, passengers often prepare unconsciously for changes in movement based on visual information, driver behaviour, or expectations formed through experience. Autonomous systems may reduce some of these familiar cues.

    Without anticipation, even small delays between expectation and movement can create discomfort. This issue becomes particularly important when people are no longer focused directly on driving tasks. Someone reading, working, or looking away from the road may have fewer signals available for predicting changes in movement.

    Findings presented during the lecture suggested that intention sounds could help address this problem. Participants gradually became accustomed to these cues, often reporting that they stopped consciously noticing them over time. Yet despite becoming less consciously aware of the sounds, behavioural effects remained present. Participants reported greater comfort, improved trust, and reductions in motion sickness.

    This aspect of the work suggests an interesting possibility. Effective sound design may sometimes involve creating sounds that gradually disappear from conscious awareness rather than continually demanding attention. Successful design may occasionally involve fading into the background, allowing people to feel supported without constantly being reminded of the system itself.

    Trust formed another important theme running throughout the lecture. Autonomous systems raise practical questions concerning safety and reliability, though they also introduce psychological questions involving confidence and reassurance. People may intellectually understand that a system functions correctly while still feeling uncomfortable or uncertain.

    Sound therefore becomes important not only for transmitting information but also for shaping emotional responses. Perception sounds and intention sounds appeared capable of supporting trust while remaining acceptable during longer periods of use. Rather than overwhelming users with constant warnings or large quantities of information, carefully designed sonic interactions helped establish a feeling that the system remained understandable and predictable.

    Another particularly interesting aspect involved the methods used early within the design process itself. Maculewicz described vocalisation exercises in which participants and researchers used their own voices to explore sound concepts before detailed design work began. Instead of immediately creating polished digital sounds, people experimented using simple vocal expressions to communicate movement, intention, and emotional qualities.

    Although these exercises initially appeared playful, they served an important purpose. They helped clarify what sounds were intended to communicate before investing significant effort into production and implementation. Questions surrounding function and meaning could therefore be explored before technical decisions became fixed.

    Running throughout the lecture was a broader shift in thinking about the role of sound within vehicles. Traditional systems frequently focus on isolated moments of interruption and attention. Future sound interaction may instead become something quieter and more continuous, operating as an adaptive layer supporting comfort, anticipation, trust, and wellbeing throughout travel.

    Vehicles may therefore communicate with us in increasingly subtle ways. Sound within future systems may gradually move away from functioning as collections of warnings and alerts towards becoming a quieter layer of interaction that helps people understand not only what a vehicle is doing, but also how they relate to it.

  • The Fast and the Sonorous: Vehicle Sound Design Insights from Codemasters’ Jethro Dunn

    Jethro Dunn, Senior Audio Designer at Codemasters, has contributed to a range of projects, from tactical military shooters to arcade racing games. During his lecture, he shared how vehicle sound effects are shaped by technical constraints, creative objectives, and genre-specific requirements—whether simulating the weight of an armoured convoy or signalling damage in a playful kart racer.

    Drawing on titles such as Operation Flashpoint: Red River and F1 Race Stars, Dunn focused on practical techniques for crafting immersive vehicle soundscapes, managing acoustics, and enhancing player feedback.

    Jethro Dunn

    Streamlining Vehicle Audio in Tactical Shooters

    In Operation Flashpoint: Dragon Rising and Red River, vehicles like jeeps and APCs required sound design that balanced realism with hardware limitations. Early designs utilised layered loops for engines, transmissions, and mechanical effects, but this approach led to unnecessary system overhead.

    “We were wasting more memory managing complex sound events than on the actual audio data, so we had to rethink how we structured vehicle sounds.” — Jethro Dunn

    The team restructured vehicle audio into smaller, independent elements. Engine and exhaust sounds were separated to enhance spatial realism, and mechanical “sweeteners” were introduced at low acceleration to add life and responsiveness during slower movements.

    Shaping Player Perspective: Interior and Exterior Vehicle Sound

    When players moved inside a vehicle, soundscapes shifted to reflect enclosed acoustics. Manual adjustments ensured consistent transitions between interior and exterior perspectives, with positional tweaks placing engine noise appropriately whether driving, seated as a passenger, or operating a turret.

    Conveying Distance: Designing Distant and Ultra-Distant Vehicle Sounds

    Vehicle sounds were deliberately simplified at distance, becoming ambient rumbles to reflect real-world acoustic behaviour. For ultra-distant scenarios, low-frequency layers simulated convoys heard kilometres away, enhancing environmental awareness without cluttering the soundscape.

    Practical Choices: Avoiding Granular Synthesis

    Dunn noted that granular synthesis, commonly used in racing games for dynamic engine sounds, was intentionally avoided for military vehicles.

    “We didn’t use granular synthesis for these vehicles because we didn’t have the recordings, and we didn’t need that level of complexity.”

    Adding Mechanical Detail: Transmission Whine and Brake Squeals

    To enhance realism, layers such as transmission whine and brake squeals were incorporated, helping players interpret vehicle behaviour and reinforcing the mechanical character of military vehicles.

    Communicating Through Sound: Feedback in Arcade Racing

    In F1 Race Stars, sound effects prioritised clear communication over realism.

    “In arcade racing, players need to hear when something’s wrong before they even look at the screen.”

    Exaggerated mechanical noises signalled damage, while distinct cues marked repairs or performance drops—providing immediate, intuitive feedback in a fast-paced environment.

    Recording Challenges and Creative Solutions

    Capturing vehicle audio involved logistical challenges, from limited access to military hardware to managing motorsport recordings.

    “You can’t ask a military driver to do ten perfect laps for recording—you get what you get.”

    For smaller projects, Dunn recorded toy cars in controlled environments—demonstrating adaptability across varying project scopes.

    Reflections on Vehicle Sound Design

    Jethro Dunn’s lecture demonstrated how vehicle sound effects are shaped by technical awareness, efficient workflows, and responsiveness to gameplay needs. From spatial realism through engine and exhaust separation to mechanical sweeteners and clear gameplay cues, his approach highlights the practical decisions that define vehicle sound design across both realistic and stylised game environments.