{"id":191,"date":"2025-01-17T21:04:16","date_gmt":"2025-01-17T21:04:16","guid":{"rendered":"https:\/\/blogs.napier.ac.uk\/nsag\/?page_id=191"},"modified":"2025-01-20T10:18:41","modified_gmt":"2025-01-20T10:18:41","slug":"proposed-new-bsl-signs","status":"publish","type":"page","link":"https:\/\/blogs.napier.ac.uk\/nsag\/proposed-new-bsl-signs\/","title":{"rendered":"Proposed new BSL signs"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>WAVE 1<\/strong> &#8211; pilot &#8211; Native BSL Signer via <a href=\"https:\/\/www.justsign.co.uk\/\">JustSign ltd<\/a> &#8211; 2020<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Below is the first wave of proposed BSL signs for animation terminology. A native BSL signer developed these new BSL signs based on animation terminology identified during a class tutorial at Edinburgh Napier University (ENU). This research was funded by the ENU Public Engagement Fund.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">*Below is the list of terms (with their meanings) and their proposed BSL translations.<\/p>\n\n\n<p><\/br><\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Feedback Opportunity<\/strong><br>If you wish to provide feedback on the proposed sign(s)\u2014whether you agree or disagree with the suggested BSL sign\u2014or if you would like to propose an alternative, please don\u2019t hesitate to get in touch.<\/p>\n\n\n<p><\/br><\/p>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><em>Animation \/ Game term:<\/em><\/td><td><em>Definition<\/em> <em>in written English<\/em><\/td><\/tr><tr><td>1. Uniform Scale<\/td><td>The Uniform Scale tool is identical to the Scale tool, except that you may haul anywhere in the viewport and all three axes are constrained, forcing all scaling operation to be uniform. This ensures the mesh does not become distorted when scaling.<br><br>[Source: <a href=\"https:\/\/learn.foundry.com\/modo\/content\/help\/pages\/modeling\/transform_geometry\/uniform_scale.html\">Foundry<\/a>]<\/td><\/tr><tr><td><em>Proposed BSL Sign<\/em><\/td><td><em>Definition<\/em> <em>in<\/em> <em>BSL<\/em><\/td><\/tr><tr><td><a href=\"https:\/\/youtu.be\/lWzYrDkwx7k\">https:\/\/youtu.be\/lWzYrDkwx7k<\/a><\/td><td><a href=\"https:\/\/youtu.be\/i3X1MTdPr_8\">https:\/\/youtu.be\/i3X1MTdPr_8<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<p><\/br><\/p>\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><em>Animation \/ Game term:<\/em><\/td><td><em>Definition<\/em> <em>in written English<\/em><\/td><\/tr><tr><td>2. Torus<\/td><td>A torus is a unique three-dimensional shape that looks like a donut. Swimming tubes and car or bike tubes are typical examples of the shape of a torus.<br><br>[Source: <a href=\"https:\/\/mathmonks.com\/torus\">MathMonks<\/a>] <\/td><\/tr><tr><td><em>Proposed BSL Sign<\/em><\/td><td><em>Definition<\/em> <em>in<\/em> <em>BSL<\/em><\/td><\/tr><tr><td><a href=\"https:\/\/youtu.be\/23NDptLDJcQ\">https:\/\/youtu.be\/23NDptLDJcQ<\/a><\/td><td><a href=\"https:\/\/youtu.be\/dyUnKKyAPfg\">https:\/\/youtu.be\/dyUnKKyAPfg<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<p><\/br><\/p>\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><em>Animation \/ Game term:<\/em><\/td><td><em>Definition<\/em> <em>in written English<\/em><\/td><\/tr><tr><td>3. Steering cube<br><br>*Note: may need an update term<\/td><td>The View Cube [or Steering Cube] 3D navigation control provides visual feedback of the current orientation of a viewport, lets you adjust the view orientation, and also switch between standard and isometric views.<br><br>[Source: <a href=\"https:\/\/help.autodesk.com\/view\/3DSMAX\/2025\/ENU\/?guid=GUID-F8D9EF38-A2BB-4502-95A7-4897A7F30F21\">Autodesk<\/a>]<\/td><\/tr><tr><td><em>Proposed BSL Sign<\/em><\/td><td><em>Definition<\/em> <em>in<\/em> <em>BSL<\/em><\/td><\/tr><tr><td><a href=\"https:\/\/youtu.be\/jK4tBJAzPyI\">https:\/\/youtu.be\/jK4tBJAzPyI<\/a><\/td><td><a href=\"https:\/\/youtu.be\/ZCk1XYQBQsA\">https:\/\/youtu.be\/ZCk1XYQBQsA<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<p><\/br><\/p>\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><em>Animation \/ Game term:<\/em><\/td><td><em>Definition<\/em> <em>in written English<\/em><\/td><\/tr><tr><td>4. Standard Primitives<\/td><td>Geometric primitives [or Standard Primitives] are familiar as objects in the real world such as beach balls, pipes, boxes, doughnuts, and ice cream cones. In 3ds Max, you can model many such objects using a single primitive. You can also combine primitives into more complex objects, and further refine them with modifiers.<br><br>[Source: <a href=\"https:\/\/download.autodesk.com\/us\/3dsmax\/2012help\/index.html?url=files\/GUID-66152BDE-BA64-423F-8472-C1F0EB409E1-167.htm,topicNumber=d28e27787\">Autodesk<\/a>]<\/td><\/tr><tr><td><em>Proposed BSL Sign<\/em><\/td><td><em>Definition<\/em> <em>in<\/em> <em>BSL<\/em><\/td><\/tr><tr><td><a href=\"https:\/\/youtu.be\/G-GIeuM5yb8\">https:\/\/youtu.be\/G-GIeuM5yb8<\/a><\/td><td><a href=\"https:\/\/youtu.be\/BnyTK0wfxk4\">https:\/\/youtu.be\/BnyTK0wfxk4<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<p><\/br><\/p>\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><em>Animation \/ Game term:<\/em><\/td><td><em>Definition<\/em> <em>in written English<\/em><\/td><\/tr><tr><td>5. Splash Screen<\/td><td>An image that appears on the screen of a computer, mobile phone, or other electronic device when it is first switched on, or when an app or program is starting<br><br>[Source: <a href=\"https:\/\/dictionary.cambridge.org\/dictionary\/english\/splash-screen\">Cambridge University<\/a>]<\/td><\/tr><tr><td><em>Proposed BSL Sign<\/em><\/td><td><em>Definition<\/em> <em>in<\/em> <em>BSL<\/em><\/td><\/tr><tr><td><a href=\"https:\/\/youtu.be\/R1uiHaUKx58\">https:\/\/youtu.be\/R1uiHaUKx58<\/a><\/td><td><a href=\"https:\/\/youtu.be\/mYJXwnYUmks\">https:\/\/youtu.be\/mYJXwnYUmks<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<p><\/br><\/p>\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><em>Animation \/ Game term:<\/em><\/td><td><em>Definition<\/em> <em>in written English<\/em><\/td><\/tr><tr><td>6. Plane<br><br>*Note: not to be confused with Aeroplane<\/td><td>A plane in 3D space can be thought of as a flat surface that stretches infinitely far, splitting space into two halves.<br><br>[Source: <a href=\"https:\/\/alexharri.com\/blog\/planes\">alexharri<\/a>]<\/td><\/tr><tr><td><em>Proposed BSL Sign<\/em><\/td><td><em>Definition<\/em> <em>in<\/em> <em>BSL<\/em><\/td><\/tr><tr><td><a href=\"https:\/\/youtu.be\/r9DybENdV1Y\">https:\/\/youtu.be\/r9DybENdV1Y<\/a><\/td><td><a href=\"https:\/\/youtu.be\/kmfrSWx_lAE\">https:\/\/youtu.be\/kmfrSWx_lAE<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n<p><\/br><\/p>\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><em>Animation \/ Game term:<\/em><\/td><td><em>Definition<\/em> <em>in written English<\/em><\/td><\/tr><tr><td>7. Geometry<\/td><td>3D Geometry is used to represent a point, a line, or a plane with reference to the x-axis, y-axis, and z-axis respectively. The three-dimensional geometry has all the concepts similar to the two-dimensional coordinate geometry.<br><br>[Source: <a href=\"https:\/\/www.cuemath.com\/geometry\/3d-geometry\/\">Cuemath<\/a>]<\/td><\/tr><tr><td><em>Proposed BSL Sign<\/em><\/td><td><em>Definition<\/em> <em>in<\/em> <em>BSL<\/em><\/td><\/tr><tr><td><a href=\"https:\/\/youtu.be\/ZU-klWTWlYI\">https:\/\/youtu.be\/ZU-klWTWlYI<\/a><\/td><td><a href=\"https:\/\/youtu.be\/Hvlz-EiRjFQ\">https:\/\/youtu.be\/Hvlz-EiRjFQ<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>WAVE 1 &#8211; pilot &#8211; Native BSL Signer via JustSign ltd &#8211; 2020 *Below is the list of terms (with their meanings) and their proposed BSL translations. Feedback OpportunityIf you wish to provide feedback on the proposed sign(s)\u2014whether you agree or disagree with the suggested BSL sign\u2014or if you would like to propose an alternative, [&hellip;]<\/p>\n","protected":false},"author":465,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_crdt_document":"","footnotes":""},"class_list":["post-191","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Proposed new BSL signs - New Signs for Animation &amp; Games<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogs.napier.ac.uk\/nsag\/proposed-new-bsl-signs\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Proposed new BSL signs - New Signs for Animation &amp; Games\" \/>\n<meta property=\"og:description\" content=\"WAVE 1 &#8211; pilot &#8211; Native BSL Signer via JustSign ltd &#8211; 2020 *Below is the list of terms (with their meanings) and their proposed BSL translations. 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